Post by TwistedLover on Nov 24, 2013 21:51:32 GMT -5
How to Make a Robot Pokemon (Paint)
This tutorial was originally created by NINTEND0NT, and when they get the proper time and if they come onto the forum they can remake it here as their own.
This tutorial is not for someone who doesn't know how to sprite, you need to know how to recolor and make clean lines on a sprite before attempting this. I
If you don't know how to do these two tasks you'll have a very hard time attempting this type of spriting, therefore please make sure you understand these two before reading further.
The program this was created for was Paint, and the tools used were-
The select tool:
The pencil, bucket, erased, eye dropper, and magnifying glass tools:
Make sure that on your selection tool you have the transparent selection selected or else when you move a sprite you'll be moving the white background with it as well.
Step 1.
Getting the Pokemon sprite and creating a pallete. You'll want to know how to create a pallete, so if you don't know that you'll need to look for a tutorial. Once a tutorial is created for palletes this part of the tutorial will be changed and a link to the tutorial will be added here.
Basically what our sprite and the pallete chosen looks like is this:
Zoomed in it looks like:
It's good practice to keep your pallete lined up like shown so that you don't mistake where your colors are and which shades are lighter. While I placed the pallete vertical you can do it however you like so long as you keep it in an order of lightest to darkest color.
You can also take the colors that are on the sprite you're recolouring and place those next to the pallete of which shade you'll replace it with like this:
Since you should already know about palletes you know there's no need to be concerned if the sprite you picked has less shades than the pallete you have. It simply means you won't use a shade or two from your pallete, that's no big deal.
You'll want to color things like: Markings, eyes, special body parts, etc with the more bright colors. This is because they're going to be the "lights" on the robot, something that's glowing in a sense. You can change these bright colors to something else more personal.
Step 2.
Recoloring. Again you should already know this, so I don't have to remind you exactly how to do this. Once more the link to a detailed guide on this is found here.
Now we'll use the pallete and change the colors on the sprite to better fit our pallete we've chosen. When doing robots my way, you'll want to start from bottom up, or in other words from the darkest color to the lightest. However you'll want to skip the second color on the pallete, which would be these here:
The colors I have boxed do NOT use currently, we'll be using these later on in the tutorial.
When it comes to recoloring the eyes make sure that you put in the bright color on the pupil, make the rest of the eye black. It's more of a robot design.
That ends up looking like this:
Congratulations, you've gotten part of the recolor finished!
This step requires that you understand shading, if you don't understand it I suggest you look up a tutorial once more. When one gets added to PS I will post the link here.
Since this is a robot that means it doesn't have the normal shading of an "organic" creature, such as the Scolipede in this example. It's made of metal, it needs to have some kind of "shine" to it, or what happens when metal reflects light from the sun.
It's usually a good idea to visualize where the "sun" or the "light" is in comparison to your sprite so I'm going to make a "sun" to use as a visual.
Remember those shades you were told to not use earlier? This is where you'll be using them, you'll want to place those between the darker and lighter shades on the sprite to make it an easier transition between the shades. It also makes a neat shine on the sprite.
The direct arrows shows where the light shines down the brightest, therefore there's going to be lighter shading there. The arrows that bend are showing how light will hit the ground and then "bounce" back onto the sprite, creating a dimmer light than where the sun shines directly. This is how you know where to use the earlier shades. For each sprite these are going to be different, it's best to get used to imagining how light hits a sprite.
Now we're going to use those colors, which ends up like this:
See how this makes it look more "metallic"? This is something that you can play around with on your own as well. Perhaps you could even have a system for adding darker shades as well to play off where the metal is darker.
The next thing we notice is how the brighter parts don't actually look like lights that you'd expect to find on a robot, do they? We'll want to take care of that by using the shade we hadn't used earlier. If you already did this when you put in the "shine" that's alright, but I'll focus on this part for a moment anyway.
It looks much better now, doesn't it? Looks like there's actually lights and circuitry in there, which was what we wanted.
Step 4.
Now for this part we'll be focusing on the limbs of the sprite, along with the heads or "joints". I'll show you what I mean by a few examples here.
What you should notice on these is that the different "limbs" look like they're actually pieces put onto the main body. Just like robots normally would have their limbs.
In order to achieve this you'll want to add "space" between the limbs, and the head as well, by using the darker colors on your pallete there. This makes it look like there is a piece attached to the body, just like what you'd want.
To better help yourself understand the joints here are a few images and tips:
This is a regular leg-type, you just want to turn it into two different "segments". Then imagine that there's a rubber piece between those, color in the "rubber" part with the darker black shades.
These legs have what looks like a metal plate on them, which then attaches to the rest of the body. It looks seamless and doesn't make it look overall funky or clunky.
Some Pokemon, like Scolipede, can't have the "protective plate" that you see on the other two examples in this section. Instead you want to keep them like this, where they'll be able to move their legs quickly and easily as they would require.
When you have long tails or necks you need to remember they're not going to be just one piece. They're many different pieces put together, which gives them the flexibility to move easily. So therefore you need to make them segmented like shown.
Play around with this, try to make it look like a clean part, you don't want to just draw a straight line across the leg because that won't look right. This can take a bit of time, don't be frustrated if you can't get it right away.
Congratulations, now you're done with your robot!
If you have questions, please ask them below. ^u^