Post by TwistedLover on Nov 24, 2013 21:27:07 GMT -5
How to Do a Proper Revamp (Paint)
Now this tutorial was meant to be by NINTEND0NT
The reason why she's not posting the tutorial is because her phone won't allow her to copy and paste the tutorial edits that I gave to her in a PM, so for right now I'm going to be the one having the thread up. If she ever can get around to reposting the tutorial under her own account then I'll take down this thread.
This tutorial will focus on how to do revamps of both the old generation 1 and generation 2 sprites. This means you will take a generation 1 or 2 sprite (In other words the sprites from RBY and GSC) and change it so that it looks more like one of the newer generation sprites, in this case generation 5.
You'll want to know how to recolor and shade a sprite, especially shading because you're going to be doing a lot of that. The detailed recoloring tutorial can be found here. We currently don't have a shading tutorial, so you'll have to look for one on Google. If you are interested in making a shading tutorial please check out the thread here on how to do that.
(Generation 1 to Generation 5 revamp)
Step 1.
For this step you'll want to take the sprites that you're wanting to revamp, as well as the generation 5 version of that sprite. In this example I'm going to use generation 1 sprite of Sandslash for the generation 1 to generation 5 revamp.
Within Paint you'll want to pick one of the random colors that it has (Preferably something that's not on the sprite itself so you don't get confused) and then outline the sprite using the pencil tool. When you're doing this you want to make sure that what you're doing is neat.
Each time you're working on a section of the sprite that will be using a separate color you need to change colors. Such as that we're going to have a different color for Sandslash's spines, the belly and claws, as well as the yellow body.
The reason why we're color-coding like this is so that future steps will be a lot easier to deal with instead of having to hassle through some irritating problems that could occur.
By this point the original sprite should look like this:
Step 2.
For this step you'll no doubt want to use the paint bucket tool. As well as the pencil tool again for those small pixels that you just don't want to mess up on with the paint bucket.Pick a lighter shade of the same color and fill in each section of the sprite.
At this point our sprite looks like:
Why are the belly and underneath the nose green? Because remember in the G5 sprite of Sandslash this area has the same color as the claws/feet!
Step 3.
It's time to change those shaded-in areas to the color they should be on the sprite itself. Achieve this by using the eyedropper and the eraser trick. Remember that you should know how to recolor like this, if not check out the thread here.
Step 4.
For this part you'd better have your shading knowledge ready because we're going to be shading this sprite. You may prefer to change up your lightsource but I'm going with the regular Pokemon lightsource, which is in the upper left corner.
Remember you should know how to shade correctly for this. When we get a shading tutorial I'll place a link for it here but for now if you don't know how Google it.
You'll note that I took the shades from the G5 Sandslash and put them as a pallete by the one I'm revamping. This isn't required but it makes things a ton easier and you're less likely to miss a shade or forget it entirely.
Step 5.
Once you've gotten the shading exactly how you want it you'll be moving on to recoloring the outlines to black using the eraser trick again. Not every single outline pixel should be black though, you'll notice that on the Sandslash G5 sprite.
Instead you'll want to save some pixels for the darkest shade on the pallete, place them down where you think they're most appropriate. (Don't ever place them towards the bottom, since shading doesn't work like that. The places you'll want to put the darkest pallete shades on the outline should be on the top where they would be getting more light.)
Try to mimic the style of outlines on the G5 sprite, it's the only way that you're going to get it near right. Even if it's not perfect the first time simply keep trying, eventually you'll get it correct.
Step 6.
Now the only part that needs done after this is just some minor adjustments that you see that are needed. For me it was the cheek on Sandslash, I'm sure you might spot a few more areas where I did some last-minute adjustments.
You can see the complete difference between the two in this image here:
(Generation 2 to Generation 5 Revamp)
This basically ends up being the same as the Gen 1 to Gen 5 revamp so most of the steps will be the exact same. If you're unsure of a step refer back to the Gen 1 to Gen 5 revamp steps just up there. I'll be doing picture steps for this one.
Most of this you'll just want to understand the difference in the Gen 1 and Gen 2 sprites and make sure you understand how to do the shading and such on them once you have them filled in.
Step 1.
Step 2.
Step 3.
Step 4.
Step 5.
Step 6.
Something Not to Do
Do not simply recolor the original sprite. It will look very bad and simply not at all like an actual revamp, it's a very common mistake and you should not fall for this. That is only called a recolor, it's not a true revamp.
I'll show you the reason why you shouldn't do that by showing you the difference between a recolor and a true revamp.
See for yourself how the left sprites look poor in comparison to the ones on the right? This is why you always want to do a true revamp and if you can't do that then you should practice, don't ever lower yourself to calling the left sprite a true revamp. You can do much better than that and you should strive to be as good as you can.
If there are any questions you have go ahead and either ask them here or PM them directly to myself, I'll be happy to help you with anything that you need done.